JerinThadathilVarghese.
UX engineer and interaction designer with an MA in Interaction Design and a degree in Computer Science. I research, design in Figma, animate in After Effects, and build the front end.
obvious.
I design it. I can build it.
Master's in Interaction Design
South East Technological University (SETU), Carlow, Ireland.
Bachelor's in Computer Science and Engineering
St Joseph's College of Engineering and Technology, Kerala, India.
Things I've designed.
Each card opens the real project.
Dinea, table reservations
An end-to-end reservation app to cut waiting time, overcrowding and frustration. In-person interviews and contextual inquiry led to personas, journey maps and task flows, then Figma prototypes built around clear table status and a quick booking confirmation.
Mobify, offline messaging
An offline-first app for messaging and file sharing without internet, for campuses, events and remote areas. I designed the flows for finding and connecting to nearby devices, and built it in React Native with a Node.js back end.
eQ, the concept equaliser
A concept mobile app designed end to end, from user flows to high-fidelity interactive screens.
Shift Calendar
A calendar for shift workers on a four-crew rota. Mark leave and overtime, then see your pay worked out for you.
Where I've designed.
-
Jun 2024 – Jul 2024
Creative Nuts
Designer
Designed UI layouts and visual assets to brand guidelines. Wireframes, mood boards and high-fidelity designs in Figma and Adobe Creative Suite, iterated with cross-functional teams from concept to handoff.
Bangalore, India -
Apr 2024 – May 2024
Snive Technologies
Designer
Worked with startup founders and product teams on UI components. Turned product requirements into structured layouts and kept things consistent with reusable components, in fast Agile iterations.
Pvt. Ltd.
Design that moves.
Press play, change the easing, or scrub the timeline.
Motion shows people what changed, where things went and what to do next. I make motion graphics and animated UI in After Effects, and cut video in Premiere Pro.
- Motion graphics & titlesAfter Effects
- UI & micro-interactionsAfter Effects · Figma
- Video editingPremiere Pro
- Assets & compositingPhotoshop · Illustrator
Behind the lens.
Photography trains the same eye as interface design: composition, light and what to leave out. I shoot on a Sony a6700 and edit in Lightroom and Photoshop.
From question to screen.
Understand
Start with the people who'll use it. What are they trying to get done, and where does it hurt today?
Define
Turn findings into a clear problem, user flows and the few things the design must get right.
Prototype
Sketch, wireframe, then high-fidelity screens. Clickable early, so ideas get tested, not debated.
Test & ship
Put it in front of users, fix what trips them up, and hand off or build a front end that matches the design.